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Covert Operations

Covert operations are secret missions run by your agents. Success depends on how many agents you have compared to the target. More agents means a better chance. Keeping many agents also defends you against enemy covert operations.

Common operations:

  • Send Spy — read the enemy's defensive strength.
  • Spy on Relations — reveal all of the enemy's treaties (useful before a war).
  • Special Operations — sabotage the enemy army, destroying a share of their troopers.
  • Bomb Intelligence — kill enemy agents, so your later missions land more easily. Use this one first.
  • Stir Revolts — spread propaganda that lowers the enemy's public support, which weakens their troopers and their economy.
  • Bomb Airbases — destroy enemy jets that are on the ground.
  • Bomb Food Stores — destroy much of the enemy's food reserve.
  • Bomb HQ — weaken the enemy's HeadQuarters, making their tanks less effective.
  • R5-Slappenheimer — an unreliable weapon of mass destruction. Before you fire, you set a dial from 0 to 10, but the dial is for show and changes nothing, so pick any number you like. The missile is a gamble every time. Most launches do nothing: it misses, it malfunctions, or the enemy's SDI shoots it down. When one does get through, it destroys part of one of the enemy's assets — troops, jets, tanks, turrets, bombers, carriers, agents, gold, food, or regions — and sometimes it wrecks several of these at once, which can be devastating. It can also backfire: if the enemy keeps a very large trooper army, the missile may turn back and strike your own empire instead.
  • Bribery — pay one of the enemy's own agents to work for you. From then on, that enemy's covert operations against you fail.

An Intelligence Alliance adds half of an ally's agents to your covert strength. A Terrorist Prevention treaty adds half an ally's agents to your defense.