Leagues and Inter-BBS Play¶
Some games link many boards together into one world. Your goal grows from beating the local rulers to helping your board beat other boards. Teamwork matters.
- Group Attack — several rulers on your board join one strike against a distant enemy. The gains are shared among those who take part.
- Indiv. Attack Force — your own strike against one named baron. You keep the whole take rather than sharing it, and you choose how to press the attack (see Attack Types).
- IP Scores — see how the boards rank against each other.
- Send Message — write to another planet. Everyone there reads what you send, so it is the place for a warning, an offer, or a call for help; you can also write to one planet's Coordinator alone. A reply asks whether it is public: yes and the sender's whole planet reads it, no and only the baron who wrote does.
- Diplomacy List — where your board says it stands with each other planet. It binds nobody, but it is your Coordinator telling you who to watch.
- Travel Times — how long a message or a strike actually takes to reach each planet and get an answer back. Boards trade mail on their sysops' schedule, so check it before you aim anything: against a planet three days away, you are committing forces you will not hear about until the weekend.
A league game has a set length. When it ends, the world resets and a new game begins.
These features appear only when the game is set up for inter-BBS or league play.