Verträge und Bündnisse¶
Treaties are agreements you send to other rulers. A treaty starts only when the other side accepts it. Each treaty type has its own topic.
Aiming an attack at a ruler you hold an agreement with tears the agreement up, and the game asks you to confirm it before you choose your force. Say yes and your people riot at being ruled by a faithless baron: you lose a quarter of both your support and your army's morale, and the battle is then fought at that lower morale. Say no and the attack is called off. The two realms are left with no agreement between them, and the ruler you betrayed will have their own answer to that. The same question comes up before a nuclear, chemical or biological strike.
A Declaration of War, on the Diplomacy menu, ends an agreement at the same price without a battle. It costs nothing if you had no agreement to break.
View Treaties shows your current relations with the other rulers in the game, and below that, the offers you have sent that nobody has answered yet.
Once you hold a treaty, Send Message offers to write to all your allies at once. It reaches every ruler you have an agreement with, whatever kind it is.
An offer waits until the other ruler plays a turn. It does not run out. If you send a second, different offer to the same ruler, it takes the place of the first one, because two realms can hold only one agreement at a time.
Choosing the treaty you already hold with a ruler sends nothing. The game tells you the agreement still stands and returns you to the menu. Declaration of War is the way to end one.